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Those visuals are astonishing! The colors, shaders, effects... Everything works really well together! The introduction with the pixelated view, the eye opening, that progressilevy reveals the world and eventually the title, is really well done. I usually love walking-simulators, and this one didn't disappoint me. It was a really cool atmosphere to be imerged in.

I've less enjoyed the groundhog day mechanic though. I ran in several direction, but didn't find much beside a banana and a note. If there is an end goal, the game doesn't really lead to it. But most of all "falling asleep" went a bit against the exploration aspect of the game. The timer is stressful, making me run in every direction in the hope of finding something, losing and repeating the same things is frustrating, and as good as the introduction is, after the first time seeing it it mostly prevents the player from seeing. The survival mechanics also didn't seem that much relevant (but I rarely enjoy survival mechanics, so this explains that).

Overall, I mostly enjoyed the walking-simulator aspect of the game! Wandering on that island was already a really cool experience. But the "falling asleep" mechanics could be interesting too, if it wasn't presented as a penalty, or maybe it it was less restrictive (50 seconds is pretty short). Congrats anyway for this beautiful entry!