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Please don’t use flashing white transition betwen area you will move across many time, it is a possible epilepsy issue and does strain the yes a lot because most of your colors tend dowarsd the subtle green an then you get flashed with the harsh white.

Sprites were neatly done, the area looked nice. SFX and MX were good, sadly the game lacks it features, hopefully you can finish it one day.

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Good catch on the epilepsy risk. I was using the default screen transition for GBStudio, but it sounds like I'll need to put some thought into changing that for when I revisit it.

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Just to add some context, that’s the default GB Studio scene transition and it’s based on how the original Game Boy display behaves.

On the original non-backlit LCD, the pixels fade back toward the screen’s natural background and the effect reads much more softly. On a modern backlit display or emulator, the same transition can look much brighter and harsher.

This makes a lot of sense. I wonder if it might be less of a flashbang in a palette without such a wide range in value, or with its brightest value closer to gray than white. Some grayscale palettes feel more like playing a hardware Game Boy, or well a Game Boy Pocket, and are less harsh than the default DMG green palette on a backlit display.