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(+5)

This is the first game reviewed so far that I can't help but give full marks for everything!!! This is an incredibly sweet, delightful, and charming game. The story warms my heart and has one of the best interpretations of old gold. The mechanics are so incredibly in-depth, especially the moment you start digging. The soundtrack used exudes the action and charm at the same time, it almost feels like it could be on-par with something you'd hear in a Kirby game. My notes on this one are incredibly minor:

  • Platforms could use just a little bit of tweaking on collision handling. Platform mechanics are hard to get right, but these are some of the best feeling I've seen so far, but approaching from the sides has a hair of magnetism from above and a bit of restriction from below.
  • I can't consistently reproduce it, but in some moments I find myself jumping from the ground with a lot of acceleration. It might be stacking with something, but I experimented with a few input combos and didn't come up with anything.
  • After a restart when I first died, I didn't notice it right away but about when I started digging I noticed the music track is stacking.

Absolutely pat yourself on the back, because this is SUCH a marvelous and polished game.

(+3)

good points! i noticed all your nitpicks too when playing. honestly, the acceleration stacking on the jump felt pretty cool when it did happen that i think it might be good to increase the default jet lift speed.

(+1)

Thank you so, so much for taking the time to play the game and leave such a lovely and detailed comment! <3

We were actually aware of the super-jump bug haha, but unfortunately we didn’t have enough time to fix it before the deadline. The same happened with some of the platforming details and the checkpoint system we had planned.

We’re already talking about continuing development after the jam, so we’ll definitely work on those things and keep your feedback in mind.

Thank you again for all the kind words. The whole team was really happy reading your comment! <3

(+1)

I'm happy I got the opportunity to play it, and offer any help that I'm able to! I'm really excited to hear your plans to continue development, because you've got a really solid baseline going. I would absolutely buy and play whatever this might transform into if it ever got published.

I think I finally figured out how to consistently cause it! If you apply your jets with a greater falling speed than your jet acceleration can overcome such that your jets are still running as you hit the ground, your next jump applies the jet's acceleration to your regular jump! Not sure if you knew already, but I was excited I could finally reproduce it.