The Looks/Feeling/SFX of the game are top tier but I have an issue with...
What is the goal of the game? How do I win?
Also sometimes the scene randomizer is making so I can't never kill all enemies.
All in all, good job really, I love the color pallet specially.
Viewing post in Diggin' Dragon jam comments
we really only spent a day or two on the game because of various reasons, so a lot of ideas were cut. a more solid gameplay loop would have been ideal, but in the end we didn’t have time to implement everything. so in this version, it’s just a high score game like retro arcade games. i don’t think there is an actual win state or ending unless Macrow sneaked one in there at the last minute. thanks for the feedback!