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(+1)

we really only spent a day or two on the game because of various reasons, so a lot of ideas were cut. a more solid gameplay loop would have been ideal, but in the end we didn’t have time to implement everything. so in this version, it’s just a high score game like retro arcade games. i don’t think there is an actual win state or ending unless Macrow sneaked one in there at the last minute. thanks for the feedback!