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Cool game so far.
Even though some part are just really hard.
And especially the fact that there are only checkpoints and no real save files is gettting annoying over time (Meaning you have to restart the whole game after closing and reopening it)

Sorry about the lack of saving and loading, it'll be there eventually we just haven't gotten to it quite yet. This past update I was mostly focusing on making the game flow as good as possible, but I'll definitely focus on balancing the difficulty a bit more for the next update. There are quite a few problematic enemies that I'll make easier to deal with and/or avoid. Thanks for playing though! We've been updating the game about every month, so hopefully this time next month all of the problems you had will be solved.

I'll take the part about it being hard back!
Please don't change the difficulty, it's fine as it is.

I was just too dumb, both not realizing the existence of certain checkpoints (literally just walked past them by accident) and didn't figure out how to beat certain enemies before.

only the bee things are quite a pain since I don't see any pattern there.
At least not a obvious solution.
Maybe I'll figure out a good way to figth them eventually.

So the only thing I don't like are the savepoints that are currently not there.

But honestly it doesn't matter since in my last run I played it for a longer time and reached some of the ends of the alpha, the not working door and other things that indicate that stuff beyond there hasn't build yet.

So currently I don't need savegames since I have seen mostly everything in the alpha, including beating the first boss.

But I have to say, i already love the game!

Looking forward once even more stuff is unlocked!

Thanks for the follow up post! Hopefully a map + signs that say there's a save point in an adjacent room will help prevent people from walking past save points. That being said, you're not the only person who's said something about the difficulty, so I will still be altering some things. I don't want this to be a hard game. It'll have challenge, but I don't want the game to be frustrating like so many other indie platformers are. Wasps, bats, and excessive enemy placements represent the frustrating difficulty that I want to alter, while spear ghosts, moles, and the first boss represent the good kind of difficulty that I'm shooting for.

I don't have a problem with challenging.
For example there was one room where you had 2 moles and a bat close to each other.
First try I tried bruteforcing my way through but didn't make it at all.
But once I realized the pattern of these enemies and how they can be defeated, it was merely a matter of timing when to jump under the bat, so that the bat can't hit you anymore. From there defeating them was easy.
Noever had any problems anmore with that segment.

But as you also mentioned, the bees or whatever they are are just a bit too  random.
Sometimes they fly around randomly at the other side of the room but when you think it's safe and walk directly below them, they seem to directly aim for you.

The ghosts are okay, even though it's kind of hard when you are climbing down an area with a ghost in it.

Cause then the ghost will emerge from the ground and there's no way to defeat him beforehand.

So  you have to lure him above ground to actually be able to hit him.

But anyways, mostly savefiles and some way to know that acheckpoint is close would be great.

I am just the lucky kind of guy who, when given a crossroad will definitely always choose to explore the way that isn't a checkpoint.
While the checkpoint was literally 1 room away :-D