Hi again! Yeah, those new issues you added are completely valid lol.
The reason you didn't get the Detour achievement is because I was kind of dumb and was too lazy to properly code a system for getting multiple achievements at once. For example, Roomy and Detour can unlock at basically the same time, and the achievement system doesn't handle that properly yet. So when it gave you Roomy, you probably clicked continue before the timer for the other achievement finished. I'll definitely fix that.
I'll keep the other issues you've added in mind too. The locker sprite, A-60/A-90/A-120 behavior, being able to use items inside lockers, stairs, the Basement, Greenhouse reaction time, etc. are all things I'll look into.
For the Figure code, I'll check that too. If you're talking about the code input in the Library, I'll make sure that's actually working properly.
Also, the Rooms entrance is supposed to require entering it from a specific direction, but I'll make that more obvious because if you can just completely miss how to enter it, that's probably not great lol.
I'm currently working on Room 100. That's planned to come out in about a week or two, give or take.
I'm glad you're still having fun with it and checking out more of the game. And seriously, thanks again for continuing to update the document. If you find more bugs while playing Greenhouse, Rooms, or Room 100 once it's out, feel free to keep sending them my way!
Also, since you mentioned being interested in the mystery game, I can give you a tiny sneak peek lol. It's currently called Incident: 43, and it's going to be my first original commercial game. It's a sci-fi horror roguelite heavily inspired by DOORS, which is honestly my favorite game, but I'm trying to take the things I love about DOORS and build them into something much more original. I'm hoping to start working on it more seriously after I finish this remake.