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HazelShroud

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A member registered 25 days ago

Recent community posts

sorry for the inactivity d:
might not have much to say for a little bit, since i do have to focus on school [quarter one ending soon, tests, boring stuff]
afterwards, i should finally get to V1.6.
Should mention I don't have android so I'm not sure how that'd work.

Stair room is another case of making the player seem really small in comparison, as well as having finicky physics with the stairs themselves.

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Hello!!!
Noticed that the game got updated, so I decided to play through it a bit. Do note that I've only had a single run-through, as it's also pretty late for me.

The current version of this document catalogues a playthrough up to The Electrical Room, dying to The Figure before I could insert the breakers. [I may or may not have missed out on 1.4, whoopss]
I also haven't encountered Halt or obtained the Crucifix, so those won't be mentioned. [I'll experiment with those tomorrow, oh how I love my cheats]

https://docs.google.com/document/d/1Z6IY6IyPlWrDKvS0HJufT5rCMtnMPiJvoX-XCd_lXT0/...

ohhhhhhhh I thought it was more of a roguelike, considering there really isn't any meta progression outside of something like rifts, but that also isn't permanent.

"Roguelite" is verrrrrrry interesting i'm curious to see how that turns out compared to other games. No spoilers, tho!

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Hii! You're welcome!!

This is still really cool for a tutorial project, and I am interested in whatever the mystery game could be. Might not send an email for a while, though.

Completely fair on the polish side of things and not wanting to do all that, I brought it up because I was unaware of the exact handling of this project, and art direction can be a very important part of games.

I will say having the unequip keybind being 0 is still kinda awkward, since it's on the other side of the keyboard from where your hand is, but it's whatever. [btw you should consider adding a keybinds option to the settings]

I did know what the window was referencing. I just thought it was kinda funny to point out, especially since its model is huge here.


As a final side note: Expect a few changes to the doc later, since I actually do want to check out The Greenhouse and The Rooms [Obviously not playing through the whole thing lol]. And I'm very interested in seeing how The Electrical Room will be done.

Changes have been made and placed in its own section near the bottom.

Helloes!! I did a few runthroughs of the game til' I got up to door 50 and I thought I'd write down and share some thoughts on it.

Overall, I think it's pretty cool! Absolutely needs improvement, but still has a lot of potential nonetheless.

https://docs.google.com/document/d/1Z6IY6IyPlWrDKvS0HJufT5rCMtnMPiJvoX-XCd_lXT0/...