Lovely! Strongly reminds me of the combat gameplay of the Dofus games, great work on making this in this short of a timeframe, its really well done! I did notice that once you click a spell, there is no way to get out of it and move before using the spell apart from ending the turn. Id have also loved a bit more help on viewing the characters since they merge a bit with the background sometimes. Amazing job though, its really impressive!
Viewing post in Rise of Ten jam comments
Thanks a lot for the feedback! Dofus is indeed one of my main inspirations for the combat system, so I'm glad that came through!
It is normally possible to cancel a selected spell with Escape, but I realized after the jam that this causes an issue when playing in fullscreen on itch.io. I plan to fix that, along with a few other small issues, after the voting period.
Thanks as well for the feedback about character visibility, I'll keep that in mind for my future games :)