Thanks a lot for the feedback! Dofus is indeed one of my main inspirations for the combat system, so I'm glad that came through!
It is normally possible to cancel a selected spell with Escape, but I realized after the jam that this causes an issue when playing in fullscreen on itch.io. I plan to fix that, along with a few other small issues, after the voting period.
Thanks as well for the feedback about character visibility, I'll keep that in mind for my future games :)