Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I thought the final boss is the secret boss due to how it is hide behind an area that you are supposed to backtrack to.

Overall good short but quite tight gameplay. The omni direction parry + lack of unblockable attack means you can win all battle just by standing still and time your parry which IMO is not really a good thing

(1 edit) (+1)

Thanks for playing! 

A lot of the design comes from the game's speedrunning aspect, which is why I didn't add unblockable attacks. They slowed down the pace too much, and instead the challenge of a boss comes from how to optimize the gameplay to beat it /faster/. Not just win.

I see where you're coming from though. Definitely something I could've worked on a bit more..