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(1 edit) (+1)

Thanks for playing! 

A lot of the design comes from the game's speedrunning aspect, which is why I didn't add unblockable attacks. They slowed down the pace too much, and instead the challenge of a boss comes from how to optimize the gameplay to beat it /faster/. Not just win.

I see where you're coming from though. Definitely something I could've worked on a bit more..