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Ooh, I saw some of those, I think, but just thought they were being saved for the next update, where they’d be worth changing to reflect the plot moving forward…

I’ll download tomorrow and see if I spot anything old-new and report back!

Thanks for the fixes! And whoever reported them!

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That'd be Crymblade. (By the way, thanks Crymblade!)

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No prob.

so......this center room at the start of brumar dungeon. Is this maze supposed to be invisible? Is it supposed to still be invisible after the boss is defeated?

Crossbow lady is somehow still with her father while she's working at the academy.

....I can't remember everyone's names. Who was Mira again?

Sampling in the Laundry room doesn't seem to result in a text. Infinite battle with the enforcer above the laundry room. Might have to do with walking directly in front of him.

The 2 enemies in the dining room seem to be linked together, even though I only beat 1. 

The alarm respawns the archers, it seems.

Butler talking about the laundry room is still there even after sidequest cleared. NPC above basement also still there. Actually, the boss is still there if you go back lmao.

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There's supposed to be some crates in the Brumar room. It was pretty quick to add them in, so they'll be added with the next patch. 

Can't see what would cause any issues with either of the dining room enemies, they have the right switches assigned. One of them stays asleep at low alert and won't fight you, maybe that was it? Other enemies did need Erase calls, so I've gone over all of them (along with the missing event flags) and will have a patch out ASAP.