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Hey there, thanks for playing and giving feedback. It did get tested and it worked, but my guess it that it went wrong when exporting to a windows build (I have to admit we didn't have time to test an actual build), and that it has something to do with the order in which scripts were being fired. I've since rewrote the whole system though, so no more bugs in the next version ^^ Great suggestion with the level-numbering/naming, will put it on the 2do list. Thanks for playing!