Visuals and music was on point but a lot of UI was left to be desired. To be quite honest, I was just spamming cards and not knowing what each does. At first I thought it was a similar mana system to Clash Royale but I never saw the meter go up or down. Spikes were also placed a little weirdly so not too sure which one to trust or not. However I do see the vision of the game and would love to see it more flushed out.
Viewing post in Aced! jam comments
Thank you for the thorough feedback, we planned to make proper card description system that give players some ideas about what each card does but sadly didn't implement them properly.
And about the spikes... it's me, I sent the wrong level design to the coders and they didn't change them in time.
Really sorry about that T_T
that’s fair. A week working on it with 12 people will be difficult. I think I remember you saying that you were working with other uni students too so I completely understand the difficulty with communications especially under such time constraints. Fun concept though and definitely a good learning experience!