Rated! Not bad but a bit too hard to keep track with all the small texts going on
SaftSleepycat
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Okayy the character designs look cute
Though the clicking to skip dialogue made me accidentally click the characters multiple times
Maybe change it to E key instead
Also the character are hard to track most of the times because there are so many texts all over the place
Anyways I enjoyed the art and story
There are lots of room for improvements but it's not a bad game either
Great job ^ ^
Thank you for liking the art and music!
So sorry we didn't implement the proper planned dialogues and tutorial stage
And yeah I pretty much agree with your points here, as most of the explanations and descriptions stuff are left unused due to time constraints despite them already being designed.
Still, thanks for the kind words ^ ^
Valid points!
I'd say most of these problems are due to having 12 (yes, 12) people working on this game
And the imbalance of having most of us be artists and writers
Im glad you took your time to write and point this out as it means a lot to the game
We planned to have a proper dialogues, fighting and damage UIs, a storyline, boss and more interactions between stage-sialogues-story
And of course an overarching experience of getting a huge betray at the end after a long journey of lies (that could also be truths)
And thank you for appreciating what we have right now, it's been hard to put all of these together as a leader of a big team ^^
I agreed that the spikes are really really unfair and some are forced damage XD
And yeah there was supposed to have card descriptions to give players hints and ideas and different UIs to indicate healing/burning/and damage value (Yes we had all these different values but didn't make UI sprites to indicate these numbers properly)
Still, thank you for enjoying the music and art! Those are the only things we developed most TwT
Thank you for the thorough feedback, we planned to make proper card description system that give players some ideas about what each card does but sadly didn't implement them properly.
And about the spikes... it's me, I sent the wrong level design to the coders and they didn't change them in time.
Really sorry about that T_T
Enjoyed the experience :3
The art is very nice and the song is really good
I love the last stage so much it's so satisfying wiping off those mouse and objects and seeing the numbers go up
Though the boss bullet pattern is too easy as I can just camp at one spot and wait only 10 seconds to win
Good work designing the stages too, not too hard to figure out and beat but still refreshing
Here https://itch.io/jam/brackeys-16/rate/4952851
Help rate our game
and we'll come back to rate all the game in this post's replies tomorrow!!!
Okay I actually couldn't trust myself on this one
I didn't know that I need to bounce the bullet once to be able to kill an enemy so I spammed the bullet then imagine my second round becoming bullet hell XD
Very fun to play tho I wish there are multiple enemies or walls to make it more interesting
Nice concept overall!
Hello! Let's play each other's https://itch.io/jam/brackeys-16/rate/4952851
I was a bit confused at first but finally made it to the end
Also I definitely did not mash spacebar to try to skip dialogues in my 2nd+ attempts and got the bug where the dialogues overlapped like another comment down here.... would be nice if I can skip dialogues actually
Not bad for a solo dev game, hope you come back and update it in the future for maybe a pause button or a tutorial ^^
Oh wow I thought subject 004 was the liar
I ended 4 and thought I was smart... Good thing I can instantly try again and the true liar isn't that hard to figure out!
The sound and visual are cute
Tho I had little problems with dialogues restarting at first because I didn't know I had to wait to read
Keep improving!
I'm rating yours!
Here's my game https://itch.io/jam/brackeys-16/rate/4952851
