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Going to be controversial here and say I think that the controls are absolutely fine. I think they are just different from the norm, which isn't necessarily bad, just different. After playing for 10 minutes it was pretty natural, the only thing I found difficult sometimes was collecting the coolant as the speed was a little too fast to line up with it correctly.

I mentioned in another comment that the way the coolant works prevented me from completing the game for a while, as I had assumed that any neutron (rather than just my own) passing through the clouds would reduce the temperature. Once I noticed this, I was able to get to the end.

With those two points out of the way; I think this is my favourite game of the jam that I've played so far! I love how it puts you right in the middle of the simulation and allows you to influence it from the inside as well as the outside. I also think it's brilliant how all the particles are simulated and that lowering control rods into the reactor doesn't just adjust some weighting in the background, you can actually see the rods lower into the chamber and see that more particles bash into it. Awesome job!

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Thank you so much for your feedback! I'm really glad you enjoyed my game so much. I spent a lot of time tuning the simulation to get it to behave the way that it does and I'm so pleased that you enjoyed interacting with it!
When I first put together the controls and tested them they were difficult for me to handle and I had every intention of fixing them, but after a couple of tries I too found it very natural. I still intend to clean them up and allow for some customization to help players get over that initial hump of the difficulty curve (well, cliff in this case).
I wanted the coolant to give the player indirect control over the reaction, but I hadn't considered making other neutrons interact with it. Currently, neutrons that are not under the player's control move at a constant speed, while the player's neutron increases in velocity (until they go through cool water). There's no reason that I couldn't treat other neutrons the same way, it would also probably add to the chaos of the simulation if neutrons were speeding up!

Oh I didn't actually realise that the neutron slows down when it goes through the cloud, I was mainly focusing on the effect on the reactor temperature (since this was what ended my game in most instances). Perhaps I misunderstood how the temperature works, is it tied to the velocity of the active neutron?

The neutron's velocity is separate from overall temperature, but going through the cool water will reduce both.