All great advice about the hook. I'm still not entirely sure about that specific pitch, though. I'll tell you why.
"Aim manually, mutate every weapon slot, and turn a precision fighter into a screen-filling arsenal," or any reasonable way of paraphrasing that concept, is basically just a description of the Bullet Heaven genre.
What really made me realize I was in trouble was Steam's Bullet Heaven Fest. Every theme, every art-style, every game budget, every conceivable niche has been occupied. We're in Red Ocean territory. Somebody told me mine was the best of four released in this specific game jam alone.
I even considered throwing waifus at the problem. I threw this together last night, (gee, I wonder what could have inspired me,) using a combination of Blender and Vroid Studio: (see image below)
Honestly, it's not very good. It's the kind of placeholder art I'd want a real artist to replace at some point, finances permitting. But, it would let me put a face on the cover image, which would attract more eyeballs and maybe more clicks. But it would also be a massive pivot, adding pilots to the game and focusing on them.
But after reading your advice, I'll consider Plan Waifu a last resort.
You might be right about the itch page being the problem. Right now, I get far fewer plays than I do views, after showing the latest build around on bullet heaven-specific subreddits. I'll give you plan a shot.đ
Thanks again.

Why is she dressed like that? Uhhhh... the nebula is a massive distributed supercomputer. It treats passing ships as heat-sinks. No matter how much energy you dump into cooling the cockpit, it stays exactly 80 degrees. Yeah, that works.
