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I have no idea where did you find the music with this funny chipmunks sounds, but it was a great choice, it sold the game for me :D

One suggestion would be to either increase the speed of falling down to the void, or make the ball respawn quicker. I felt it was unnecessary long. Also, I still didn't get if grey/brown jumpers were randomly activated or by me. It wasn't as clear to understand

Although, the concept is very fun. Without a joke, this is totally a game that I would play a lot (and burn inside a lot too), because it reminds me golf games. It's always frustrating to miss the end by a little distance, but so rewarding when you do :)

Very engaging game!

(+1)

Very kind of you to say. I found a link on opengameart to http://www.nosoapradio.us/, the guy has hundreds of music tracks that are free to download that have an attribution license. A lucky find tbh!
Its a good point about the respawn, I should probably move the collider a bit higher so there's not such a big drop. I put it in at the start when I didn't know how far down the level was going to go tbh!
All changes in the levels were random, except in the last level where the whole section rotates to drop you.

I have to admit, when testing the levels there were a few times that I had to go again because the level shifted at the end, so I certainly understand your pain. It was worse originally tbh, the level moved at a faster rate. I slowed it down after the level with the pipe shifted while I was in there and fired me about a hundred meters into the air (though it was funny). In hindsight maybe I should have had difficulty options that increase the amounts and speed of the shifting!
 Glad you enjoyed it :)