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(1 edit) (+1)

Love the presentation, from the physical Game Boy to the hand-written notes to the Misingno-style glitches. Only 90s kids will understand ;-)

It took me a while to get my head around the gameplay, but even when I did, it was a bit fiddly and repetitive. I was impressed by how much you packed in though. Sharper level design (i.e. two gates versus five in single level) might have helped the idea shine through.