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The game was certainly was chaotic & out of control, and at some point mind-bending too.

I loved the game's claymation visual style, it was very unique when almost all of the entries (including mine) had pixelart because of several reasons, mainly the time spent on compared to other styles. So considering that, this entry in term of visuals is impressive!

Another thing that I've also noticed was that in some level you have to go 'out of bounds' and around the walls, that was mindbending for me, since I'd expect the areas out of the bounds (aka the areas without the 'walls' placed in) would be lethal & should be avoided in the most games.

Meanwhile, when it comes to controlling the game, I was not exactly sure how the rotation mechanics worked in the game and would either rotate the screen too much or not rotate it at all. I think making it clear when you're in control of rotating the screen would help it a lot to make the gameplay more intuitive.

Either way, I think this idea of both controlling the character and the gravity fits in the jam's theme 'out of control' very well.