Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hi Kilansky, the game does use assets form the unity store including the fantastic Horror FPS kit v1.5, which is where the first person controller has come from, I've detailed this in an easier post. 

This is my first Game Jam, as a solo developer I'm much more an artist then a programmer, and did read Marks rules for the Jam to see if it was ok to use assets you own or have on hand. The games core mechanic which is the groundhog day 60 sec sleep mechanic is coded as part of the Jam, as well as the the assets and visual that make the game concept come to life, such as the opening and closing eyes and time of day sky. What I didn't have time to code I utilised unity's timeline animation - for example the intro titles are all keyframed and animated within unity. Some assets like the typeface was designed by myself a few weeks ago and I think really fit my vision for this game.

(+3)

That clears things up a bit, thanks for the response. Making art as a programmer is one thing, but programming as an artist is even harder I'm sure, so good on you for putting forth the effort and getting what you've got here! I'm still not sure using the pre-built stuff is ok, but I suppose it's not up for me to judge. Incredible job getting 200+ ratings on your first ever Game Jam though! I've done like, 7 or so and rarely break 30 ratings.