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Great job on this game! The concept is very unique. Some of the RNG ended up losing me sometimes (well, a mixture of that and me being terrible at the game LOL), but I started to get a hang of it after a bit. Would be nice to see more effects from the pieces hitting each other to make it feel more alive, but overall very unique concept and you executed it well!

Fair on the rng, I ran out of time for balancing stuff so the game unfortunately is completely unblanced. A major flaw is that difficulty just modifies chance for a unit to spawn at a certain tick but it should have modified the spawn interval instead, I was just not thinking well under the time pressure. Thanks for the feedback