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Passed all 17 levels. The one I had the most trouble with was one of the early ones with moving boxes, I ended up dropping a key on it before the game taught me about that cause I didn't want to brain that hard.

All together I'm fairly impressed with the game, a solid puzzle game made in 48 hours. I think my only complaints are:
1) That there's no rewind/undo button (I imagine it would be pretty tricky to make one from scratch for the jam) I redid level 17 quite a few times because of a few mispresses.
2) That the objects aren't immediately obvious as to what they are without poking and prodding. Like I wasn't sure which was the door or the door unlock key or which was the moveable box and which was the pressure plate at first.

Though I do have to praise your design. My second complaint barely matters because you drop in levels that really don't leave you room to be confused, they show you how the mechanics work before dropping you in a room with a real test.

All in all, well done!

(+1)

thank you for playing and your detailed feedback!


If i end up doing a post jam version, an undo button is something ill definitely add. I also would redo most of the levels as I didnt have time to playtest, so many of the puzzles may have been too hard or esoteric. I want less puzzles that have 15 keys strewn about.


I'd also definitely redo a ton of art to make it look more clear.


Thank you for playing again!