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(1 edit) (+4)

Feedback: Wilderness Discovery System

Having gone and got all imprints, I feel this system is antithetical to the rest of the game; It promotes a vast amount of short manual reincarnation, punishing longer lifespans and idle play, additionally diegetically it makes little sense for the cultivator MC pursuing longer life at every turn to do more to keep committing suicide at 30 because there was nothing to find in that particular life; This seems to be fairly contrary about the statement "The game is designed to be left alone for periods of time."

Also it kinda bothers me that the final bonus ends up at 33.17% (I dread Triple Element Wilderness).

My proposal:

The discovery roll could be made a periodic event (multiple per life allowed) with progress accumulated by the Wilderness actions (Wander being the one that give the most, and Cultivation being the one that give the least); Progress could be boosted by Familiarity increasing bonuses, and the roll itself by Item Discovery effects (to tie other systems into it).

This will reward actually spending time into the related wilderness instead of making 7000 reincarnations (personally 7089, not counting the rolls I made before the last cultivation milestone).

(1 edit) (+2)

That's crazy, so what reincarnation are you at having gotten all the imprints ?

(+1)

Life 8756 is when I got the last imprint, Life 258 was when I got the first; Though keep in mind that I didn't start focus farming them until later (around Life 1000).

Honestly im just impressed that you stuck through 55 regions worth of it. I noped out as soon as I had the mono techniques let alone the regions completed.

(+2)

I really like this proposal. Personally I played the game from the beginning by trying to make the most of each life, so once I got the chance, I was just ending each life with a few decades in the wilderness for that life's chance at an imprint. It feels like wasting lives to just pop into the wilderness right away and then reset for the next chance, and I would never intentionally play that way. Now I'm letting the game run Harmonized cultivation for several dozen lives because it seems like the only efficient way to get past the Qi wall before Core 3, but I'm still going to the wilderness at the end of a life or two whenever I check on it. So far I only have 20 imprints, 1 technique, and 1 wilderness relic doing it this way. No idea if that's the intended rate, but being able to run several wilderness lives in a row to search for relics and imprints would certainly be nice, rather than feeling like I'm just running up the life counter to no real purpose. I don't see much point to having the default life be wilderness as it is.

(+2)

I decided to just get all the relics, you inadvertently get a pretty large lump of imprints and techniques by relic farming but yeah once per life for 55 diff wilderness zones seems like a lot of short stopping of lives. Especially if the wilderness count expands as we go into Act II



For Core 3: I feel as though having 10-15 bands of cultivation is fine as an idea but the jump from core 2 to 3 to have that as a requirement does require the grind at the cave for a chunk of reincarnations. Should be a better way of earning initial affinity jumps so you only  need to get like 4-5 bands worth of cultivation loops in.

(1 edit) (+1)

Yes. I found that cultivating in the Harmonized Settlement gained affinity far faster than at the cave. I ended up with Harmonized cultivating skill at near level 5000 by the time I got to Core 3 (just earlier today) with harmony band 12. It still wasn't fast enough Qi generation (just under 2 years per point), so I went to a Paragon city with a Lightning Beast form to get it done with training (the rate there was almost .8 Qi per year).

(+2)

imagine not being me and burning your lottery ticket on going through 12 incarnations into wilderness back to back and getting 9 relics (and four were dry so one was a double)

I mean I guess when you can spend 6 centuries hunting in one place, you're approaching "somewhat likely" in one life

(+2)

tbh i focus farmed em just today. tbh with current system when it shows you that you got nothing, its very fast to get an imprint - my only problem was that you have to 'confirm' reinc every time. started at 2k+ now im 3.5k so it aint that bad when you rly focus, maybe it depends on your stats somehow (like affinities) but doubt it. though it was a hell of clicking yeah i admit. not rly that bad though. compared to say walls of text i had to read in paragons (i rly tried)