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Visionaire

21
Posts
5
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A member registered May 16, 2025

Recent community posts

can we have a really rough estimation of new update arrival? i was refreshing that page way too often. and now i suppose it could take days or even more. probably you ll post on reddit too though

desktop. hold breath helps. with ease its enough for 1 kill. maybe i just need more training lol. but tbh so far its always a loss. tried training in arcade but its not quite helping, anyway, can just always ignore it

tbh snipe minigame i just cant do lol. maybe connection issues maybe my age and reaction but even with ease injector i cant do it at all. 2 of 3 is max. like over dozens of attempts

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think in current state 0.5.2 all you rly need is homing + pierce + shield harvest base. later you can expand it ofc. but it makes more sense to just die till you have em in that order. order matter if you plan to prestige. later can replace shield harvest with cooldown reduction stuff with shield leech/multishot/proc chance sockets while still placing shield harvest close enough. dunno. lets see how 0.5.3 or 0.6 will look like. 
and yeap once you stop dying most of power comes from weapon upgrades, not xp. you still dump xp into weapon damage/fire rate/shield ofc. 
once weapon capped you become too powerful to die if you dont mess your xp/modules badly like taking fluff stuff above useful one

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until its fixed any sensor array/poi range are hampering your chances to see something good. since apparently theres limit on how many poi you see, so you see most of em entering sector and they all 1-2. then they add up just by 1 per jump. on the other hand running w/o any poi stuff. ive never seen a challenge anyways :P max ive seen are threat 19 elites and they were in sector 1. !however enemies (looks like only elites and boss) scale with sector apart of threat stuff. ie your threat level 3 elite in sector 50 will have 10x hp/shield of sector 1 one well or 5x. not sure xp scales though (it does, checked)

at least it was my impression from playing with and or without poi. if you dont want xp/challenge and just want to jump *useful* stuff its ok though (like maximizing your weapon fast or something like that)

or maybe i am wrong and whole sector is generated once you enter it, not every jump. well then generation just sus (well with or w/o poi it does a lil, theres no real danger apart from your first 1-10 deaths in sector 1-5)

lol playing rn. i dont have that black hole button unlocked, sector 40+. hard to die? impossible. i seen black hole in anomalies ofc, but well )

prestige resets the tree, though im not sure it gives anything at all. if you dont press your skilltree before clearing sector one, you ll have enough experience to preserve first 5-6 modules. usually only homing/pierce/and maybe shield restore or a module with 3 chips like proc/shield restore/mulishot something if placed high enough are critical. besides it looks like your weapon upgrades ones you bought in maintenance depots or how they called stay intact on prestige, so you pretty much only need homing/pierce to blast. well and not get into lv 11-19 elites maybe

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1) progress reset in 0.52 - but ok.
2) both in 0.51 and 0.52 (downloadable) you cant rly exit the game apart from alt+f4 or task manager - pause menu still should feature sound controls, keybinds (i accidentally discovered that holding alt gives poi info w/o mouseover) and exit button lol
even funnier, in 0.52 pause button doesnt seem to work at all too
3) prestige - i dont get it, you get +1 prestige (did it twice now) which is not displayed anywhere, when you hit your skilltree after prestige it just displays something resembling blue zero, or blue middle mouse button icon on top of screen, havent seen any changes to anything. should i prestige later? or its mechanic to just reset, giving you nothing? or that +1 prestige is nothing and i should do it much later in sectors
4) death to progress mechanics is kinda flawed. i managed to discover auto-salvage in 0.52 (never in 0.51 despite being quite very far) - you just again become very powerful. lets see how far one can go into sectors though w/o prestige or something. maybe new features should also uncover, alternatively, if you go deep into sectors w/o dying. i mean it becomes really hard to die once you get few augments, modules and upgrades. and bosses scaling/higher elite sectors only help you to die if you rly play to die :P
5) it looks like cap/overcap projectile speed makes your bullets miss a lot (or its shield absorbtion works im not too sure) - sector 30+ 30.7 projectile speed + max cooldown reduction bonus. can fire 2-3 volleys before hitting. though issue is only when shield is up it seems, so im not sure what it is, as game doesnt show visual feedback (if its absorbtion, some shield effect would be nice, if speed is too high for hits to register, its another issue). or maybe its their evasion chance - in that case some sort of visual feedback would be cool too
6) slotting +1 tier socked into tier 5 item does nothing, id expect the opposite (since otherwise those socket items are completely useless) - at least thats the case with decoy drone
7) donations, as well as quests xp not scaled to anything. major donation is 60xp at sec 35 when any skill is like 6-10kxp. quests i can understand - they are there to save new/augments modules for post-death or post-rebirth it seems

not sure whats very high sectors but ive noticed any scanner module or upgrade that increases your scan range seriously hampers your progress by stopping higher-tier pois to spawn since your screen was littered by low-tier pois, at least it was in 0.51, so in 0.52 i just never take those

yeap saved me one time in sec 14-15 it asked for amount of fuel i could only have with extra canister mod

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also for some reason when you jump to new sector first 1-2 jumps all lead to lv 1-2 threat enemies so kinda waste of time? i understand if that happened only after respawn, but feels awkward to fight those enemies every sector jump. i have poi distance pretty high. and yeap all poi are like that
this is quite bad considering high poi-detection range means all those lv1 encoutners with lv1 enemies will be around till you kill sector boss. and then repeat. you rly stuck with them. early into sectors (9) now but it hurts a lot.
so basically that poi just hurts you now. many sectors passed with mostly lv 1-2 enemies. new stuff just dont have a chance to pop up. and i got rid of it with prestige. now skilltree has an exclamation mark and clicking on it does nothing
**yeap after prestige (which seem to do nothing but reset xp) it looks like under current system bigger scan range will hamper your progress to nothing (i read it will give xp multiplier but apparently need bigger prestige to feel it).**

while at it, will be really helpful, when you have advanced poi scan or how its called, to display mini-icons on poi icons (lol) with danger level/enemy amount so we wont have to hover over em to find juiciest xp piece

while at it (2). regarding 'free' upgrade on bosskill - would be rly cool if we d still preview the xp cost we save this way

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if you kill boss. open shop and buy something there before entering the portal it will soft-lock the game. after force-quitting you shall kill boss again.  (latest inconsistent, sometimes it saves your spent xp, sometimes not etc)

counter-surge doesnt seem to work anymore? 
also would be cool to have ingame sound/music meters(hitting a cog only provides pause) 
cant quite understand sockets yet (empty ones, fill em with what? how?)

evade/cooldown goes past reasonable cap it seems, though it doesnt affect bosses. besides after a few sectors it all boils down to just trying to jump to boss since you are so grossly overpowered and xp gains are so low that you get only that +1 free. but it doesnt change anything, can pick random stuff. no challenge, enemies just dont keep up with you at any rate

when auto-rebirth set to certain points. but you have less points remaining to hit 100k and the cap is 100k, it should rly autorebirth instead of getting stuck :P

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something awkward? im at a point of i can t8 or sing, but rebirth got a lil wrong?
i got there with like t13 rebirth, and now when i try to rebirth it adds just 1 tier, not like 59 tiers it shows, level is 700 + 100 something
points were maxd yeap but tiers nah and were only happening at +1 i just made a sing 0 and moved another infinity hopefully it wont occur again :P


once again, now in Dimension:[Z3-V7r] freshly, level uncapped now (max 775) but rebirths only can go 1 tier per rebirth. am i missing something?

wow was a change or something, just now 24 jun 4 UTC all my rebirt been reset, losing access (or everything in space/radiation) all tiers/points. figuring now

eah kinda lost 36 hours of semiafk

Wait it went auto-infinity lol. still unexpected :P

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game has become much better. help/info system makes it more or less clear whats happening. the only thing is - would like to play standalone or something to prevent afk completely, since afk only rly makes sense when you farm souls, otherwise it just hinders your progress, and it pops up just on any stuff (apart from playing full screen games) - when i use google chrome. tried some custom extensions but to no avail.

thing that i noticed (possible bug) - when you assign infinity points to reset (recovery from death is faster) it either doesnt work at all (just remove bonus from normal levels) or actually becomes slower (normal levels - reset 3, infinity leveles - reset lv6 is slower)

afk kill speed is actually only an issue in early game. as xp/levels. its unpleasant yeap but bearable. generally just dont like that you have to have game active to be out of afk for any meaningful activity. 

yeap. abyss d sure, like 59 stage, i did drop into infinity after, inf tab shows me 60 points, in tree theres infinity symbols when click on them - point cost, but points i seem to have in infinity doesnt exist here. its confusing

also i dont get it. reached 1st infinity, supposedly have some infinity points as the tab says, cant allocate em in tree, all infinity does in tree is reset allocated points kinda? also dont think the game is explained well at all. mutagens/radiation/celestials felt like wtf thing. and explanations if any only made em worse. figured em by sticking around and clicking and checking things. still not sure how corruption acts. yeap it hinders your max level supposedly, but what abyss d does? reduce it? increase it? lots of stuff that just poorly worded/explained or outright confusing. its like im playing the game in chinesse having zero idea whats going on. pressing some buttons seeing some things change, but generally noone can say for sure whats rly going on there

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there should be a way to force afk off. game constantly goes afk in chrome if not active window making levelling a pain. sometimes rarely you want afk yeap just to grind soulchance maybe. but mostly its really harmful and xp you get while afk nowhere near one you should get normally

also game should remember log filter selection when you switch to other menus. its not that major as previews issue. still