The game looks neat, but unfortunately it doesn't work properly on mobile. I understand it's not really designed for it, but it's so close. I was able to look at the skill tree and generate a world. Tapping on buttons works fine, as does long-pressing on skill nodes to see costs. But then the worlds don't let me harvest anything. Too bad the main game action doesn't work at all.
Reiko
Recent community posts
Just a followup that I did manage to finish the game. The getaway was very tense, but I managed it! I still didn't find the other two gems, but overall I think the game was very nearly the perfect length for its content. I would have started to get tired of drawing the map if there was very much more of it, at least without a few QoL improvements like being able to draw straight lines or annotate with letters/symbols. The skull was an amusing companion (the humor reminded me a bit of Arthur from Buried in Time (Journeyman Project 2)) and I liked the variety of puzzles. I'd love to see more in this vein.
Great job on the puzzles and also the voice acting. But I really wish there was a save function so I could return to the game later. I've made a lot of progress but can't find two of the four gems. I hope one isn't in the fire room. There's also a corner with a torch I can't get to, so I must have missed a connecting corridor somewhere, but I can't find that either. If I could find all the gems, I suspect I might be able to get the skull out, but alas...
I liked this as a chill background game that I could just leave running and tweak periodically to change skills grinding. I had fun fulfilling all the requirements to upgrade each class. Now I've gotten at least one class to level 1000 and made it home, but nothing else has happened. Is that the end of content?
I have reached end of content after 1743 years lived. I was genuinely looking forward to the next realm still, so good job on an engaging game. I would also like to know what the ???? skill was in the skill list that never unlocked.
This was the cultivation progression game I never knew I needed until I found it. I enjoyed optimizing progression over multiple resets in order to get farther each time. I was also reading Taran Matharu's Dragon Rider at the same time, which I didn't even realize was a cultivation-inspired novel until I was partway through, so that was a neat convergence.
Honestly I was shocked at the twist after the first section of the game: I thought that was going to be the end of the game, and then I discovered it was only a sort of prologue to the real game. That was good because alchemy was kind of broken, in the sense that I almost completely maxed out my lifespan in a single reset and then maxed out the stats in the same reset.
The game really does need a native English proofreader to go through the text before releasing a final version, though. I'd be happy to help with that. A few of the typos I saw:
"increses" should be "increases" in the "Gaining insights" description
"traing" should be "training" in the "Training mastery" description
"powerfull" should be "powerful" in the Meditation help screen
Hope you continue to develop this game! There's a lot of potential here.
I was enjoying this a lot until I got to the third stage - I've got all the clues, but now I'm in a different mode with a very different sort of voice that just spews profanity at me after gloating about its crimes. I feel like I've failed Cheree and this is quite unpleasant. What power do I have to make things better? Any possibility of retaining the general nature of the character (trying to avoid spoilers here) while toning down the profanity?
Almost to level 10 now. Amusingly, I said "that's fun" to a comment she made in Bassey Study about the books, and she said, "What scrapbook? Or what about a scrapbook? I think you're getting ahead of things." I know from the other comments that there will be a scrapbook later, but I hadn't mentioned it! I don't know where that reply came from.