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(1 edit)

This is a really interesting idea. I love the concept of a game that plays itself and have tried something similar in the past (less elegantly). The trick—if aiming for more than a gag—is to find some way to make it still fun. In this case there's definitely the potential for a management-sim-type experience, which you tapped into with the upgrade system.

I was confused by how that system actually works, even with the game description, and would suggest adding more feedback and clarity about a) what the currency actually is to buy those upgrades (is it money or experience?), and b) what the upgrades actually do. To be fun any management sim has to offer an intimidating level of granular control and detail with clear cause-and-effect for every action, so it's quite an ambitious goal to tackle for a jam—kudos to you.

I enjoyed zooming out and in and watching the little people battle it out. It reminded me a little of Red vs. Blue. Overall, a cool idea and project. Congrats on your submission!

(+1)

thanks a lot! i kind of ended up messing up the upgrade system, was made really close to the end :P . I think in the future i may simplify some of the few mechanics, for example, getting rid of the "money" and just making everything with experience. Also, units would "level up" instead of getting cheaper, or getting some kind of cool visual upgrade. In a nutshell, less numbers and more visual stuff !