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Not bad. Military seemed a little easy, I never even thought of needing a second barracks. Spoils might have some issues. Annoying to have to find the right one to unassign gatherers, wait for them to return then assign them to the holy items. I don't know why spawning more spoils is a late game research when I ran out of relics to find long before I reached the lab, and having used up barely any of the outposts. Might make more sense in the full game. A lot of buildings I just auto upgraded whenever I built them, but waiting for them to construct and them blending in with all the other buildings if I get distracted and lose track made it slightly annoying.

These are just minor nitpicks that came to mind. I liked it enough to beat it.

I could add an early game-mid game building to spawn tier 1 and tier 2 spoils, while leaving the tier 3 spoils for the end-game. I could also add a new UI to have a general overview of the gatherers to quickly unassign them, keep track of the upgradable buildings and more. Something like a "Work" button on the top of the screen along the Relics and Boons buttons.

Thanks a lot for the feedback!

It's not that I want to spawn spoils earlier, it's that I didn't need to spawn them at all. Just the naturally spawned ones were more than I could clear. Maybe I was doing something wrong (but I did manage to get all relics), however I feel like they take too long to finish.


Something I forgot to mention, it took me a little bit to notice the clickable resources. Maybe I missed a quest or something, but if you needed to use them to get your starting resources you'd ensure players use them. They also become clutter late game when you are making far more than they give you, although I'm not really sure if this is an issue.

Tried for an earlier win. Not as good as I'd have liked, but still quicker.