Liking the game, but there are few annoyances or weird things. After unlocking something it can take a long time before getting enough upgrades to make it worth using. I've had pyres since the start of the medieval with them being deeply inefficient (except when I was desperate for heat when researching) and I've only just found the battle to get the first tech to improve them in the 6th medieval war. I don't think one tech will even be enough to make them major source of heat. Other things I've gotten tons of bonuses for, yet they still don't seem that great. Most become good eventually, though there are some I wonder if I'll end up skipping over for the next station.
When military units are at full strength it seems like training them wastes resources for no reason so I have to try to hunt down whichever have finished to pause them, wish it auto paused. Am I meant to be producing enough to contantly train? With my many idle pops it should be possible, but with the way costs scale up I try not to be excessive.
Am I missing something or are trebuchets really underwhelming? At first glance their stats seem great but they cost near 4 times the pop as catapults (and much more other resources but that's true of every higher tier unit) with only twice the defence, and their 5 times attack is made less useful by their higher time per attack. I'd rather just run more of the cheaper option.
I wanted to check if steel rams had the same issue, and they seem fine needing only 2.5 times the pop for around 3-5 times the power. Actually they are more than fine- they cost the same upkeep per ram despite their higher tier and high pop cost.
