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I'll be frank with you, the game's supposed to end when you lose - I just added 5 or so super-tough areas to the end 20 minutes before submitting and then hoped that no one would be able to get through. BAHAHAHAHAHHA

I might make something out of a similar mechanic, but I was thinking more into RPG territory - with different equips with different actions for each move slot.

oh that would be awesome. i can totally see this working as a fun battle mechanic!