1. Acquiring Nina and nightmare, :good catch, I will add a variation which takes it into account. Older scenes try to keep such contigencies to a minimum because I didn't have convenient conditional statements when they were written but better macros have been added since.
2. I agree that identifying who's talking would be nice. I'm not a fan of color-coding so icons have my preference. This will likely be done in the future however it requires going through everything to flag who's talking (right now only Emily has an identifier).
3. Costs : I have been thinking about paying a some of the personnel wages on every production "week" (5 days) instead of monthly.
The balance as a whole might be quite easy right now as I did a bunch of testing trying to get it right, then realized research wasn't affecting orgasm buildup properly.
4. Scientists increase research speed, nurses increase subject operation speed with 3.5 nurses/patient being the optimal ratio.
5. Re-affecting people : staff needs to be women and under integral contract to be reaffected as subjects (and not be story-relevant). They are fairly rare given the current generation weights, I might tweak that.
6. A few research projects improve subject operation speed and I just made it so structure efficiency also affects it but I do want to improve it.
7. The secretrary symbol will absolutely do more in the future (and shouldn't be disappearing, will investigate that...). I want her to be more useful from a gameplay perspective as well.
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Thank you for the kind words <3
If you have 3 failures it should only be a matter of time before Augustine gives you a choice, then the ending should trigger a few days later... if everything's working right.
The ending it getting reworked and I will push an update very soon to fix a bunch of things!