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1. Acquiring Nina and nightmare, :good catch, I will add a variation which takes it into account. Older scenes try to keep such contigencies to a minimum because I didn't have convenient conditional statements when they were written but better macros have been added since.

2. I agree that identifying who's talking would be nice. I'm not a fan of color-coding so icons have my preference. This will likely be done in the future however it requires going through everything to flag who's talking (right now only Emily has an identifier).

3. Costs : I have been thinking about paying a some of the personnel wages on every production "week" (5 days) instead of monthly. 

The balance as a whole might be quite easy right now as I did a bunch of testing trying to get it right, then realized research wasn't affecting orgasm buildup properly.

4. Scientists increase research speed, nurses increase subject operation speed with 3.5 nurses/patient being the optimal ratio.

5. Re-affecting people : staff needs to be women and under integral contract to be reaffected as subjects (and not be story-relevant). They are fairly rare given the current generation weights, I might tweak that.

6. A few research projects improve subject operation speed and I just made it so structure efficiency also affects it but I do want to improve it.

7. The secretrary symbol will absolutely do more in the future (and shouldn't be disappearing, will investigate that...). I want her to be more useful from a gameplay perspective as well.

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Thank you for the kind words <3

If you have 3 failures it should only be a matter of time before Augustine gives you a choice, then the ending should trigger a few days later... if everything's working right. 

The ending it getting reworked and I will push an update very soon to fix a bunch of things!

(2 edits) (+1)

Thank you for the responses! I played for a while longer, got up to 4 failures, and a few days after that got a congrats message from the board and clicked the prompt that was something like "live a real life" or whatever it said. It seems some content failed to trigger for me? I was hoping for a bit more fear/threat from the organization at the end, but I understand that the end stage is still very much in development.

The end screen (User.... your support is greatly appreciated....system metrics and such) came up over the ending (Final Scene) which I continued reading after "disconnecting" which may or may not have been intended.

I also got who I presume to be the head of the women's prison transferred to me with no further story/interaction with her.

Events  102/110

Scenes 42/56

Interactions 45/57

Missed Scenes:

Jane Green - Acquiring Number 26

Augustine - Checking on Alissa, Final Choice ( upon reading this one at the end, cool choice to set up, felt a little weaker to me than other scenes, wish I could justify not just as experiencing what the patients did but out of wanting to be with Augustine rather than far away, could be more high stakes danger payoff with Big-O but it's fine enough)

Nina - Tea with Nina

Secretary - 3rd 4th and 5th nights, NT (Messages weren't available in-game: Time for your night shift / sorry for getting carried away)

Night - Evening Routine

Both endings missing everything but Acquiring Federal Care and Final Scene. (I read them through the ending screen afterwards. The holder scenes were more of the menacing feeling I wanted from the company, so good on that. All the end scenes seem to need a bit of work and seem to follow less clearly, but that's not unexpected with the game being in dev, still yearning for a little more emotional payoff between Augustine/MC (though the "just say you love me" line was much appreciated) )

Curses!

The office screen ending past a certain date was meant to be a backup in case the normal one didn't trigger. The canon ending is getting put in a holder after having failed to meet production quotas (and the game's goal scaling is designed around this outcome, make a playthrough last long enough to see most of the content but eventually lead to failure).

The end screen hiding the epilogue is normal at least. Acquiring the warden ends the prison event line but she will get an acquisition scene + recurring inmate offers under the "new leadership".

Thank you very much for flagging what you didn't see, most of these had faulty conditions and/or continuity issues.

I apologize for those technical issues and thank you again for playing and pointing them out!

(+1)

No worries, it was handy being able to read everything in the end screen! :)