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(2 edits) (+1)

Thank you for the responses! I played for a while longer, got up to 4 failures, and a few days after that got a congrats message from the board and clicked the prompt that was something like "live a real life" or whatever it said. It seems some content failed to trigger for me? I was hoping for a bit more fear/threat from the organization at the end, but I understand that the end stage is still very much in development.

The end screen (User.... your support is greatly appreciated....system metrics and such) came up over the ending (Final Scene) which I continued reading after "disconnecting" which may or may not have been intended.

I also got who I presume to be the head of the women's prison transferred to me with no further story/interaction with her.

Events  102/110

Scenes 42/56

Interactions 45/57

Missed Scenes:

Jane Green - Acquiring Number 26

Augustine - Checking on Alissa, Final Choice ( upon reading this one at the end, cool choice to set up, felt a little weaker to me than other scenes, wish I could justify not just as experiencing what the patients did but out of wanting to be with Augustine rather than far away, could be more high stakes danger payoff with Big-O but it's fine enough)

Nina - Tea with Nina

Secretary - 3rd 4th and 5th nights, NT (Messages weren't available in-game: Time for your night shift / sorry for getting carried away)

Night - Evening Routine

Both endings missing everything but Acquiring Federal Care and Final Scene. (I read them through the ending screen afterwards. The holder scenes were more of the menacing feeling I wanted from the company, so good on that. All the end scenes seem to need a bit of work and seem to follow less clearly, but that's not unexpected with the game being in dev, still yearning for a little more emotional payoff between Augustine/MC (though the "just say you love me" line was much appreciated) )

Curses!

The office screen ending past a certain date was meant to be a backup in case the normal one didn't trigger. The canon ending is getting put in a holder after having failed to meet production quotas (and the game's goal scaling is designed around this outcome, make a playthrough last long enough to see most of the content but eventually lead to failure).

The end screen hiding the epilogue is normal at least. Acquiring the warden ends the prison event line but she will get an acquisition scene + recurring inmate offers under the "new leadership".

Thank you very much for flagging what you didn't see, most of these had faulty conditions and/or continuity issues.

I apologize for those technical issues and thank you again for playing and pointing them out!

(+1)

No worries, it was handy being able to read everything in the end screen! :)