First of all thank you for playing!
I've had the time to do some playtesting myself and tweaked goal progression. After a failure you were meant to get a week of respite but the game still applied multipliers which kind of defeats the purpose... this has been fixed.
A "drain all" button has been added to the production floor, which is basically a "cash in NT everywhere" button.
Currently, the only ending involves failing to meet production goals one too many times but I do plan to link game performance to the story (scene to erase a past failure, ending variations based on total progress).







