Got through all or most of the content, unless more failures would get me more. (The failure clock scares me, as it should.) I should have one more failure than it says, as with the bug I mentioned elsewhere.
I feel like it's easy to amass a lot of money without anything to meaningfully spend it on in the late game.
The monthly costs/wages are such a rare thing because of the day by day nature of the game that I wonder if more frequency would improve gameplay / make the mechanic more relevant.
Subjects came in pretty slow at times and it felt like I couldn't build as much as I would like to.
It's pretty unclear what nurses do, mechanically. Scientists, I assume, make research better. Mid-to-late game I pretty much just blindly hired everything that was handed to me, pretty much, given my big bucks.
As I've said before, the writing is spectacular. My soft heart yearns for a more direct, genuine confession between Augustine and the MC down the line and some sort of confrontation about Augustine's perception of the relationship (I imagine she would struggle to accept a true romantic interest), but I get if that isn't in the vision. They're so good together, and the MC does say "I love x about you" from time to time without that language being pointed out.
Oh, at some point I had a symbol for my lovely secretary in the top right, which seemed intended for me to do something with? But it just showed her information. After I started interacting with her and having scenes with her, and at some point I think it went away.
I also think sometimes I was unable to reassign scientists to be subjects despite their being female and (as far as I can tell) not main NPCs, this only happened with a couple. (But as I mentioned, with the sometimes limited pool of subject inflow, would've been helpful.)
Oh, and I wish there were more upgrades for the surgery/subject prep because that is the most slow and non-interactable area of the game as it stands.
Great work, thanks for this gem of a game. Looking forward to more content.
