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(+2)

The concept is okay, but the game itself is more frustrating then fun, it depends too much on RNG at the moment and you will die just because the roll was not in your favorite *once*. I'll say you need some indicator for the next turn so you know when you need to use your influence, or maybe have some sort of system where you can turn the chat against each other to use conflicting controls to move towards where you want, but in this current state, I can't say I like the game very much, sorry to say that.

Thank you for your honest feedback!