This is a fiendishly clever puzzle game! I had some great "aha!" moments with this game figuring out how the ring system worked and the clever ways you can use it. My only complaint is that the game only really starts to get going once you have 2 of each ring, which means the tutorial drags for a bit. Once you're past that though, it's pretty much all brilliant, well-crafted puzzles. Simply amazing work!
BrocEdson
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I really like the mass management mechanic! It's interesting how you become easier to maneuver while smaller, but you usually need the mass for later in the level, very cool design-wise! I also like the blob physics, though they sometimes glitched out for me. The blob does feel a little slow and sluggish to control, though, and I couldn't figure out how to get yeeted without losing all my health on the second level. Also wish it was easier to place blob pieces on pressure plates. With some refinement, though, I could see this main mechanic really shining! Great work!
Graphics look amazing, incredible work for such a short time! I love having to keep in mind the different ages of various fantasy races for this type of game. It gets a bit repetitive once there are no more races to introduce. I'd recommend either going full-in on the (very clear) Papers Please influence and have a bunch of details to keep in mind for each race, or to maybe make it more fast-paced and arcade-y with little time to calculate ages precisely. I think in either case, adding time pressure would greatly benefit this game. Nice work, and cheers from a fellow Man Age!
I quite like the N64 style graphics, the main character is very cute! I also like how the music progresses once you get the key. In terms of gameplay, I was caught off guard when night fell and I died. I thought I would just play into the night, so that should probably be tutorialized better. I also wish you could drop the key, as I died when I grabbed it while too thirsty. Overall, it felt a little too easy to survive once I understood the mechanics. I would just hang out near the blueberries everyday since they provided food, the lake was also nearby, and it also wasn't too far a walk from the shelter. Definitely want to add more to this so you can't just rely on staying near the same spot the whole time. I think you did a great job aesthetically, though! Nice work!
Very cute and relaxing! Maybe you could add a little bit of a puzzle to it by limiting the number of constellations you can have, so you have to make the best constellations you can. That wouldn't get in the way of the chill atmosphere and would add a little challenge. Very nice work, I really liked it!
Thank you for your very honest comment! Definitely need to do a rework of the jumping, I will definitely be doing that. As for being the right genre, I don't know if there's really anything inherent to the platformer genre that makes it so I can't tell this story in it. I think the spiky ball works pretty well as a metaphor for that emotional baggage, so if the shoe fits, I say wear it. If you have anything in particular that makes you think the story doesn't fit the genre, I'd love to hear why you think that! Thanks again for your comment!
I'm really proud of the sound effects the enemies make, it's very scary! I agree though that the controls are very wonky. Funny thing about the controller support, I didn't actually think about it beforehand having that (which is why all the tutorial instructions are keyboard) but I used Unity's in-built system that made things work for both keyboard and controller so it accidentally had controller support for most buttons. Reset was made using a hard-coded key, though, so I can probably fix that post-jam. Thank you very much for your comment!
Really cool idea for a game, and I'm sure if you spent enough time playing it you could make master this movement system and feel real cool dodging these things. However, it's pretty difficult to control anything more than two nodes. It doesn't help that you can lose track of which node is which and you will often make the wrong move. I'd probably give some way to distinguish each node so you know what you're doing better. Very nice art though!
Very nice concept! I think this is a lovely idea for a game. I think you can push this concept a little farther if you were to try to pressure the player to separate from the bear more, as I usually could stay in range of the bear for most of the game. Also, the game doesn't really end on a game over (you can still move around even when your sprite is gone, and the bear still attacks), so I managed to win the game while my bee was dead, so that might be a good thing to fix up. I think this is a lovely concept and I'd love to see where you can go with it on further iteration!
Really lovely spritework, but there are a couple of major issues with the gameplay. Getting killed doesn't really have much of an impact with that awkward fade to black. I didn't know you could use your mouse to move the camera until I just happened to nudge it over the play area, so you should probably tell the player that, and also the mouse pointer sprite is apparently glitched for me so I can barely see it. Also some awkward issues with the scrolling backdrop where it's position suddenly jumps, and apparently some tutorial text being lost in the background? I really wanted to like this because this pixel art is gorgeous, but there were a ton of issues for me, sadly.





