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Really cool presentation! I do think that this implementation of the theme means that if you never get hit the theme will never manifest itself and that when you do it can quickly make the player very helpless.

I also think that the game feels very passive as of now. More active abilities could spice it up a lot and make it much more fun!

fair point, however i would be surprised if anyone actually beat the whole game without getting hit (and very impressed), especially since so many people criticized the game for being too challenging. i feel there's a bit of a difficulty curve in adapting to using less controls, and as you play it becomes more manageable to avoid enemies with less ability to control, so i can understand where you're coming from. definitely will be adding more abilities in coming updates, many have suggested such :) thanks for the feedback!