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I really loved many of the mechanics, the fact that my character is melting most of all.    The tutorial signs just don't work with the speed potential of the character.   It's possible I missed it but the fountains usage didn't seem to ever be explicitly called out and it's just long enough that you may not stand near it long enough to trigger,   you could also just make the fountain on the tutorial level much shorter and that might trigger it.    I would also make sure to explain the effect that melting has on his friction,  it took me far longer than I would like to admit to learn that, but once I did things were much easier, and I can definitely using the inverse of that later in levels (where you have to have a certain level of melt to complete a section).


Awesome game, really enjoyed.

The sign explaining the fountains was accidentally covered by another sign, so that one is on us. We're planning on making the sign hitboxes larger and make you press a button to read them so they don't take up screenspace without permission, but we just didn't have the time to make it in the jam build and didn't want them to feel like they covered the content too much

Yup, I figure most of the things in most comments are known issues that were accepted due to time constraints or were just from lack of play testing time.    Great game though, I can't wait to see the next version :)