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(+1)

The game was really fun. It was a neat concept. I dont know if I was missing something, but the reload time felt way too long, I think if you decreased that, the game would be way more manic and fun. Good Job!

(+1)

Thanks for playing the game! I have mentioned this, but I'm gonna mention it again. One hour before the jam's end, the statistics of the weapons got corrupted/deleted because I was using a deprecated system (ScriptableObjects if familiar with Unity). I had to re-implement them and had to ship the game without lots of play-testing, which is why some weapons have a large cooldown. I hope you take this into consideration.