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I like the concept! Your art is very good, and I liked having to try to aim my grenades while locked in a room to not kill myself.

Are the grenades supposed to kill civilians? I feel like it'd be a lot more challenging but more fun if it did.

I wish the doors were explained in the tutorial, I didn't understand why I couldn't go through the horizontal doors at first because all I saw was the lights. And it also wasn't clear to me that I could push things, I was confused why I was being slowed down.


Sometimes it felt like the controls were being unresponsive, and I had a lot of issues with the game freezing and lagging.


Otherwise, good job!

Yeah, I kind of find it funny to watch them fall into the ground. I am currently polishing the game, and I'm thinking of having the explosions push objects and civilians aside one tile. While I'm writing this, maybe I should go overboard and have explosions push them far away? Maybe kill the civilians if the grenade blows up on their own tile, but push them if it explodes beside them.

Yup, the doors are a bit unclear at first. Maybe we will add another explanation screen for them.

I also improved performance. Some assets were copied unnecessarily, and in the version submitted for the jam, grenades don't really despawn, after exploding they stay in memory and just not being shown.

Thanks for the comments!