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(+2)

I have been playing an hour or so and its quite fun, but I can't help but feel like its still missing something. Like once I am on the map it feels pretty flow charty what I am going to do. The escalation mechanic should solve this but I don't know if it fully did so.

I feel the same way but I don’t know what other sauce to sprinkle. Let me know if you or anyone else sees it 

(+1)

I have been thinking on it, I think two options are either a super boss that spawns looking for you on the map, or a hunger system. But I don't know if either really fit that well. You just need something to force me to make bad/interesting movement decisions.

(1 edit)

I love that you said this, "You need to force me to make bad/interesting movement decisions." 


Do you have any games/touch points that highlight this well? 

Like the ghost from Spelunky or the timer in XCOM 2.