Yeah, we did not get time to finish the balancing.
jdeconto
Creator of
Recent community posts
I think its pretty hard to overwhelm the player with juicyness. My first thoughts would be:
- Adding in tweens when you hit the key so they shake or jiggle
- Sound effects when you hit a key (Both for success and fail timings)
- Maybe some particle effects but this is not always the right call
- Flashing green on a successful hit of the key.
Awesome job on finishing the game! Most people don't get that far in a jam on their first try. I saw you asking for some feedback. I think this game does need some juice, There is an amazing video from like 15-20 years ago on youtube where the presenter turns block out from boring to amazing without changing the gameplay at all. You also mentioned the lack of music, that is a common struggle. A good way to fix it is to look for a musician looking for a team, there is usually someone in the looking for group channels that would love to partner up! Keep up the work, I can't wait to see your next jam game.

