Oh I am so glad that I'm not the only one who played the game doing your "Staircase Method" I would also switch it up and do right to left at level 1. Based on my initial hand and mini boss. I felt it gave more tactics to the game.
PetertheMeh
Recent community posts
I have a other question for you. The game play loop has been so engaging now after you helped me with my confusion. Now the next question I have is about the "Steel" action.
In your rules example you have the wanderer's resolve split into 2 separate pools.
Question #1a. If I wanted to play the "Skeleton Key" conquest side up would I still have 2 resolve left? Since it is two separate pools of resolve?
Question #1b. In that same situation what if I used the "Shady Accomplice" instead? [My guess is still 2 Resolve because one of the pools doesn't make change]
Question #2 continuing with the Wanderer, after Steeling once my resolve pools are 2 + 2. Steel 2nd time 2+1+1, because I slide the mini boss/hero to cover the 2 pool resolve. But if I Steel a 3rd time is it 1+1+1+1? Is that what the upside down 1 columns are for?
I hope these questions are coming off as a sign of appreciation and love for the game loop because I really have been having a blast with the game!! Take care Alfred.
Hey Alfred,
I feel like I'm play the rules wrong I've played about a dozen of games and had a great time but feel like I'm not interacting with enough Peril cards.
Under the "Actions" stages . . What are the differences between Stage #1 Spend/Steel Resolve vs. Stage #2 Encounter?
I've only been Spending/Steeling Resolve during Stage #1 and only "activating" the abilities during Stage #2 (Flag immediately, snake unify during scoring), it almost seems like playing card in stage #2 is free . . ?
Let me know what I'm missing?