Thank you. Check out my YouTube channel I talk alot about it there!
Peebly
Creator of
Recent community posts
Both great feedback items... We are exploring ways to fix the I ran out of ammo problem. But a flea mechanic seems clean. Additionally, we did have a cooking meats mechanic in the game before, but it seemed to be rarely used. I think it would do a lot to add to the fantasy, so we will look to bring this back at some point. Thank you so much for playing.
You can totally disagree. I don't want this to feel unfair or slimy, but the whole point of making this game was to help me pay back my student debt. Making this game is a part-time job that I do after a full day of teaching, and I need to recoup the cost of the hours I've spent making it and the money I used to pay artists to help create it. How would you suggest I proceed? The plan was always to use Itch to test and then to sell on Steam.
thanks for watching the video and for playing the game! I’ll look more into balance and pit selling. When you sell your pit does keep ticking away deaths in the background as you build a new pit. It says in the tool tip and the message when you click sell, but I do agree it’s not clear. Any ideas on how it could have been made clearer to you?
weird bug about the values. What were you doing when it happened? I’ve never seen that or heard from others who had played this is a new one.
The art for the nukes is coming along, just taking a while to get it right. Also been making YouTube videos and a devlog coming out tonight! Sub on YouTube for up to date info!
https://www.youtube.com/channel/UCHvbLvoUAIj6RrEme8V3lxA
excellent feedback as always. Auto worker save is on my to do list, and will be implemented, just havnt gotten to it just yet. It’s like of annoying to do so I’ve been procrastinating.
Was wondering if the selection color was too dark. Will experiment with different colors. Dynamically channeling the button theme text causes some annoying bugs… will look into solutions.
I’ll be interested to see how you feel after nukes. I also want to implement more permanent upgrades that augment machines or, allow for big break throughs the player needs more huge goals to strive for… if you have ideas for this let me know.
An example would be an upgrade called Agonizing Ash pile and it would “lower dark glass cost by 2% for every 1000 ash in your inventory”
I think a bunch of perks like this might be fun
let me know what you think and thank you for all
Of your play testing and feedback. Let me know if you’d be interested in a Steam key for the final versions of the game. After nukes are released the the game is balanced I plan to develop the rest of the game as part of the paid completed version
you’re awesome! These are great. The transcendence/new game plus would probably end up being in the paid version of the game, but is planned.
I’ll add some scaling to the send button on the mine that sends more at once for when you get really far!
more pit upgrades coming after the next two big updates. I’m adding the last two machines… maybe I’ll end up adding a research center like you said in order to unlock more pit upgrades… the numbers are going to change a lot when the new machines are introduced
thanks to much for playing! Having a blast making it!
thanks for the feedback! More content coming this week and more the week after that. Your idea about a threshold for the lightning is noted and will be implemented. There is too much ash and heat alter on and this is a good way to fix it… maybe I’ll make it so it only pulls that max amount that the heat meter can hold…?
let me know of more ideas for content or features if you think of any!
Good feedback... You're right about the buttons. Will move them to the right.
People were asking about the threshold, and I hard coded one to see how it would feel. I feel like adding a toggle will make the UI too cluttered. But it should be an optional threshold as you say.... hmmmm ....Will look into toggle placement.
Each stack of what good human? Stats will be added later for sure. just want to make sure i have the base game solid before i start writing scraping algorithms... The new update coming later(today,tomrrow?) should help with the capture issue. someone else asked for a threshold toggle. will look into that after the new update.



