excellent feedback as always. Auto worker save is on my to do list, and will be implemented, just havnt gotten to it just yet. It’s like of annoying to do so I’ve been procrastinating.
Was wondering if the selection color was too dark. Will experiment with different colors. Dynamically channeling the button theme text causes some annoying bugs… will look into solutions.
I’ll be interested to see how you feel after nukes. I also want to implement more permanent upgrades that augment machines or, allow for big break throughs the player needs more huge goals to strive for… if you have ideas for this let me know.
An example would be an upgrade called Agonizing Ash pile and it would “lower dark glass cost by 2% for every 1000 ash in your inventory”
I think a bunch of perks like this might be fun
let me know what you think and thank you for all
Of your play testing and feedback. Let me know if you’d be interested in a Steam key for the final versions of the game. After nukes are released the the game is balanced I plan to develop the rest of the game as part of the paid completed version