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Super helpful... sketched out some big updates this morning that should be out later in the week. did a big balancing playthrough and have tweaked some values. lightning room mini game will be removed in favor of a new mechanic, and a sub grease room will be added to extract iron from blood to generate some extra iron to help ease the bottleneck. Thank you for you detailed feedback as always!. I'll look into the UI scaling issues as well.

As long as blood capacity can keep up with both (and hopefully automated) then sounds good

Would be interested if things scaled kindly enough to finish the game in it's current state but doesn't sound like it'll push it anywhere near that far (prestige especially feels it does little vs death milestone goals, just more copies of the same kill rate pit)

Still, sounds a good update and good work so far