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Really cool take and great submission overall! Hard a time with the getting the wheel straight & some of the harder difficulties (couldn't really understand what was causing the error rate to rapidly climb). It certainly nails the theme!

Thanks for playing the game! The difficulties were really hard to figure out (and I kinda failed to do something really interesting for them) because I wanted to change the camera speed and other parameters, but the way I coded stuff made that only one thing could be changed for each level. And it was the " error multiplier", that changes how much things weighted for the error calculation. Next time, if I do an arcade game, I'll try to make each mode really stand out!