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This game has an amazing feel to it! I agree with several of the comments below that indications of what the panels do would help, and I don't think it would break the game, especially if the mechanics keep evolving. To me, it was more fun finding the paths through the puzzles than remembering what each panel did.

Alternately, or maybe even in addition, removing the lives system I think would be nice. If someone wants to spam click options to beat it, that's their choice, and they won't get anything out of the game anyway since they're not really playing it as intended. Especially as an otherwise relaxing game, i think the lives ticking down adds a little too much tension. You could always try all the different ideas out and have people playtest to see what they think, now that there's not a time limit.

I wanted to give more feedback than usual, since this is a game I could completely see doing well on mobile. Really good job!

Thank you, VogonCF !

Thanks for playing, thanks for reading comments below, thanks for your honest opinion, thank you!

I understand your suggestion about adding the directions, but it will break the riddle of make and make it more like random clicker. But! We def will add some hints :) Lives - the live system was supposed to be different with a nice and encouraging logic but it was too complex for the jam timeline. The choice was to do a music or to add complex live system which push a player but not too much. So, we decided to make music and I think it was a right decision to make - as music means a lot in puzzle games, especially when all the work is a mental one and not mechanical.

Thank you once again, it's really such a warm and supporting community here!