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(+1)

Thanks for the kind words!

I'm using GameMaker for the game. I plan to provide a Linux build at launch, and potentially a macOS as well. It will also run on the Steam Deck. As for the demo, I'm afraid I won't be able to work on it in the near future.

(+1)

Nice, thanks for that! I ended up trying the demo out on a Windows machine, it's lovely. The vibrant colours and sprite/tilework really make it pop. It plays well, the sprites are fluid, and the music is *awesome*.

My only complaint is I died and reloaded a save, only to find that all the enemies had respawned - I get that it's part of the style, but really not a fan of that. Makes me feel like I've lost all my progress. I'd love to see non-respawning enemies as an option in the final game.

Glad to hear! Enemies respawn when you die but your progress isn't reset when your game is saved (using a waterfall or an exit) - your ammo, weapons, pickups, unlocked abilities all stay with you. :)